Archives de la catégorie Audio

[FR] Techdays, conférence de Xavier!

TechdaysRDV le Mercredi 10 Février entre 14h30 et 15h30 aux Microsoft Techdays pour une conférence de Xavier intitulée « Et le Design Sonore, dans tout ça ? ».

Cette conférence s’inscrit dans le parcours sur la chaîne de production web…

- Et le Design Sonore, dans tout ça ?

Que serait le multi-média dans le son ? Pourtant, s’il est à présent couramment accepté que l’ergonomie et le design visuel ne sont plus une option pour une application ou un site Web à destination du grand public, l’utilisation du son reste encore trop souvent le parent pauvre du domaine.

Cette session aura pour objectif de vous montrer comment le Design Sonore est une discipline à part entière, ses principes de base et quels bénéfices vous pourrez en tirer en matière d’expérience utilisateur dans vos sites et vos applications.-

Interview de Xavier Collet, Designer Sonore indépendant from Christophe Lauer on Vimeo.

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GAF announce a partnership with SolidAnim

SolidAnim_Logo_DEF_CSGame Audio Factory annouce a strategic partnership with SolidAnim (http://www.solidanim.com) to provide simultaneous motion and sound services !

More informations soon, stay tuned !!

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GAF is now member of the SNJV

Logo SNJV

Game Audio Factory is now member of the SNJV – Syndicat National du Jeu Vidéo (French National Syndicate of the Video Game)

We would like to open some interesting discussions about the music rights management in the video game industry.

The French Composers are banned in the game industry due to the SACEM/SESAM position and their contract based on royalties. This contract has never been accepted by the main publishers of the industry, and there is still a lot of things to do to convince both sides that they need to work together.

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GAF : Blood Bowl on Xbox360 is out !

BloodBawl 360 HeaderBlood Bowl is the video game adaptation of Games Workshop’s famous board game. A brutal team sport unfolding in a parallel fantasy world based on Warhammer and American football, Blood Bowl invites you to form a team of players from such races as Orcs, Wood Elves, Humans, Dwarfs and many other fantasy creatures, and launch into battle in the bloodiest of arenas. All of the strategies and play of the original game have been faithfully reproduced. The single-player experience allows the player to manage a team throughout an entire season of Blood Bowl through the Old World. The team will evolve over the course of victories and experience gained. Manage your popularity and your sponsors, the purchase and sale of players, as well as their aging, retirement and even death! In multiplayer, throw down a challenge to other Blood Bowl players from all around the World and participate in large tournaments online through Xbox LIVE, and climb the official ranking ladder!

>> http://marketplace.xbox.com

>> http://bloodbowl-game.com

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GAF : Horse Race Recording

A small making-off of our recording session at Compiègne… :)

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Game Audio Factory grows

Because we ever want to provide the best players in each specialty, another top notch guy joins the team : we are pleased to announce the arrival of Arnaud

Midi_harp_Arnaud_01> Arnaud Roy – alias Royarno – is a sound designer, composer, sound engineer and one of the most innovative and talented harpist of his generation. He has worked on many video games on most platforms, on tons of Anime, and has still few sounds to create on his midi harp…

Check out this video

MIDI HARP – Blue Itsuo by Arnaud Roy – HARPE MIDI from Arnoterra on Vimeo.

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Game Audio Factory update the sony setup

SonySoundforge10_lSonyVegasPro9_b

We have updated our Sony Software package in order to enjoy the last updates for Sound Forge Pro 10 and Vegas Pro 9.

New features in Sound Forge Pro 10 include event-based editing, Zplane élastique Pro timestretch and pitch shift plug-in, plus the Mastering Effects Bundle 2 powered by iZotope™, and something really interesting for us : the support of Musical instrument file processing (.DLS, .SF2, .GIG) !

These two tools are major keys in our software line up !!!

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GAF à Roland Garros

Pour faire suite à notre précédente session d’enregistrement au Parc des Princes, nous avons eu le privilège d’accéder à la zone presse de Roland Garros lors d’une après-midi du tournoi, et ce, grâce à notre client et partenaire, F4, avec lequel nous travaillons sur l’amélioration du rendu ingame des différentes simulations sportives qui composent leur MMO Empire of Sports.

Cela nous a permis d’obtenir des sons au plus prêt de l’action. Xavier s’est régalé lors de cette session d’enregistrement, et nous comptons bien continuer sur cette série de captations dédiées aux sports !

Le jeu est déjà disponible à http://www.empireofsports.com/rolandgarros/fr/index.html
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Adobe Director 11.5 Audio Showcase

Adobe had released a short demo of the new audio capabilities of Director 11.5

« Experience the power of the new Director 11.5 Audio Engine in the Audio Mixer showcase application. Download the file and run the executable to launch the Audio Mixer application. »

Some screenshots from the audio demo :

- The Main Menu
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- The 5.1 Setup interface
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- The mixing tracks demo : allows you to activate and deactivate SFX tracks on a video scene
director11-5_mixingtracks

- The dynamic sound demo : you are in a 3D scene and a futuristic train is turning around you, it allows you to activate and deactivate Azimuth / Doppler / RoolOff / Tunnel, and play with speed and direction of the futuristic train
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Even if the demo are not impressive, it shows you the new audio features in action and that is the good news !!!

Try it by yourself !

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Audiokinetic Announces SoundSeed Air

soundseed_130x130_pic3New SoundSeed module will generate wind and “swoosh” sounds


San Francisco, CA, USA. – March 25, 2008 – Today at the Game Developers Conference, Audiokinetic Inc., the leading audio solution provider for the video game industry, unveiled SoundSeed Air, the new module of the SoundSeed product family.

SoundSeed is a family of interactive sound generators for game audio. It uses innovative digital sound processing (DSP) technology to create varied, hence highly immersive, audio environments, while keeping runtime memory usage and recording costs at a minimum.

SoundSeed Air is the latest addition to the SoundSeed family. This new module involves two source plug-ins. The first one is called “Wind” and generates dynamic and never-repeating ambiances while the second one, “Swoosh” produces short air displacement effects such as sword slashing or dragon wings flaps.

As SoundSeed Air is a pure parametric synthesis technology it does not require wave files and it has the potential to produce hours of none-repeating ambiances using virtually no runtime memory.

“Create products like SoundSeed is really exciting,” commented Jacques Deveau, Program Manager, Audiokinetic. “We develop cutting-edge technology while contributing to push the limits of game audio. This is very rewarding, and we definitely want to remain the key innovators of the industry.”

The prototype of SoundSeed Air is available for demos at GDC. The product will be released later this year.

About SoundSeed Impact

The first SoundSeed module, SoundSeed Impact, allows to generate variations of resonant impact sounds such as footsteps, bells or sword clings, by re-synthesizing resonances extracted from original wave files. It was released in last November, and it is already being used in production by a few studios.

About Audiokinetic

Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience.

Audiokinetic is headquartered in Montreal, QC, Canada. www.audiokinetic.com

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