Archives de la catégorie Audio Industry
[FR] Techdays, conférence de Xavier!
Posté par admin dans Audio, Audio Industry, Corporate le 9 février 2010
RDV le Mercredi 10 Février entre 14h30 et 15h30 aux Microsoft Techdays pour une conférence de Xavier intitulée « Et le Design Sonore, dans tout ça ? ».
Cette conférence s’inscrit dans le parcours sur la chaîne de production web…
- Et le Design Sonore, dans tout ça ?
Que serait le multi-média dans le son ? Pourtant, s’il est à présent couramment accepté que l’ergonomie et le design visuel ne sont plus une option pour une application ou un site Web à destination du grand public, l’utilisation du son reste encore trop souvent le parent pauvre du domaine.
Cette session aura pour objectif de vous montrer comment le Design Sonore est une discipline à part entière, ses principes de base et quels bénéfices vous pourrez en tirer en matière d’expérience utilisateur dans vos sites et vos applications.-
Interview de Xavier Collet, Designer Sonore indépendant from Christophe Lauer on Vimeo.
Game Audio Factory update the sony setup
Posté par admin dans Audio, Audio Culture, Audio Industry, Corporate le 16 septembre 2009


We have updated our Sony Software package in order to enjoy the last updates for Sound Forge Pro 10 and Vegas Pro 9.
New features in Sound Forge Pro 10 include event-based editing, Zplane élastique Pro timestretch and pitch shift plug-in, plus the Mastering Effects Bundle 2 powered by iZotope™, and something really interesting for us : the support of Musical instrument file processing (.DLS, .SF2, .GIG) !
These two tools are major keys in our software line up !!!
Adobe Director 11.5 Audio Showcase
Posté par admin dans Audio, Audio Industry, Audio Product, Games Audio, LinkedIn, Video Games, Video Games Industry le 21 avril 2009
Adobe had released a short demo of the new audio capabilities of Director 11.5
« Experience the power of the new Director 11.5 Audio Engine in the Audio Mixer showcase application. Download the file and run the executable to launch the Audio Mixer application. »
Some screenshots from the audio demo :
- The Main Menu

- The 5.1 Setup interface

- The mixing tracks demo : allows you to activate and deactivate SFX tracks on a video scene

- The dynamic sound demo : you are in a 3D scene and a futuristic train is turning around you, it allows you to activate and deactivate Azimuth / Doppler / RoolOff / Tunnel, and play with speed and direction of the futuristic train

Even if the demo are not impressive, it shows you the new audio features in action and that is the good news !!!
Try it by yourself !
Audiokinetic unveils new partnership with McDSP
Posté par admin dans Audio, Audio Industry, Games Audio, LinkedIn, Video Games, Video Games Industry le 26 mars 2009
New effect plug-ins to be available for Wwise
San Francisco, CA, USA. – March 25, 2008 – Audiokinetic Inc. and McDSP announced today that they have entered a technical partnership. As part of this agreement, McDSP will develop plug-ins for Wwise, Audiokinetic’s audio pipeline solution.
Audiokinetic is the leading audio solution provider for the video game industry. Its flagship product, Wwise, revolutionizes the traditional game audio development process and allows users to audit, profile, and modify sounds in real-time within the game itself.
McDSP, a California-based software company, has been providing high-quality effect plug-ins for the last 10 years. Products like ML4000 (Multi-band Dynamics and Mastering Limiter) and Revolver (Flexible Convolution Reverb) reflect the company’s reputation of excellence, and have won several industry awards. Until now, McDSP plug-ins were available for Pro Tools only, and targeted the film and music industry.
As part of the partnership with Audiokinetic, McDSP will provide Wwise users with a selection of effect plug-ins, which will be accessible directly in Wwise’s user interface. Details about the plug-ins that will be available, as well as licensing particulars will be made public shortly; the plug-ins will be available in Wwise later in 2009.
”McDSP is delighted to deliver high quality real-time audio effects to the gaming market via the Wwise platform”, said Colin McDowell, McDSP’s founder and CTO. “The growth of the Wwise customer base is impressive, and we’re pleased to be a part of this new generation of audio capabilities for games.”
This new partnership fully supports Audiokinetic’s long term vision and strategy. “We want Wwise to become a comprehensive platform for sound design,” said Simon Ashby, VP Products Strategy, Audiokinetic. “Eventually, Wwise will be enhanced with a series of partners’ plug-ins, and will interface with tools that share its mission: create better audio for games.”
http://www.audiokinetic.com
Bluezone Psy Trance Reflexion
Posté par admin dans Audio, Audio Industry le 14 janvier 2009
Bluezone Corporation presents “Psy Trance Reflexion” , a collection of high quality samples and loops for trance producers. This pack contains 127 loops, 49 synth sound / pad and more than 220 drums. Available in WAV, AIFF and REX2 formats.
In this volume, you will also find atmospheric sounds and a great deal of Hits and Fx. This pack contains 127 loops, 49 synth sounds / pads and 220 drums.
Contents:
• Drumloops
• Drumloops addon
• Drums ( bd, clap, hi-hat, perc )
• Hit-fx
• Misc (pad, atmo, layer…)
Technical Specifications:
• 870 files
• 100% Royalty-Free
• Ready to use
Demo available: http://www.bluezone-corporation.com
Adobe has updated Audition to v3.0.1.
Posté par admin dans Audio Industry, Audio Product le 29 décembre 2008
